This project was NOT created with AI tools
For this short project (8 hours) I tested a new technique for concepting in 3D. First, some 3D models were created (structures and spaceships). After a very quick modelling session I went into UE5 and set up an environment by using landscape asset packs and Megascans. I applied multiple tiling materials on the buildings and rendered out each with the "high resolution screenshot tool" in Unreal Engine. I used then the technique Stéphane Bourez shows in one of his artstation learning videos and imported all renders as masks into Procreate. Then, I was able to simply bring back any texture (metal edge wear, color, hull panels) by just painting away the masks. Some final post processing in DaVinciResolve gave me the desired end result - This step would be left out when concepting of course, since the idea is, to create, fast and easy, many different concepts. Once the setup is ready, light direction, mood and textures can be changed easily, allowing fast iteration processes.
Overpaint Video