This project was NOT created with AI tools
This project shows how I create optimized, game-ready meshes from photoscans with high-quality images shot in nature.
I found this log in a forest and thought it would be ideal for a photoscan, so I grabbed my phone camera and shot over 50 images of it from all different angles. At this point you don't know if you made a good job with catching all the detail on your photos. At home, I used a photogrammetry software to create a mesh from the images und went through the shown pipeline until I eventually ended up with a game-ready mesh, usable for environments in game engine with LODs and greypacked textures.
Enjoy!